Hytale Practical Wiki

How to install Hytale mods

There are two install paths: the in-game browser (one click, covers most cases) and manual installation (needed for server mods and off-browser distributions). Both are below, then what to do when a mod won't load.

Last checked: September 2026Early Access

Before installing anything

  • Know which side it runs on. Client mod or server mod — installing a server mod on your client does nothing, and vice versa. The mods overview explains the split.
  • Check the game version. A mod built for an older build may fail on yours — after game patches, give mod authors time (see the update tracker).
  • Back up any world you care about before modding it. Always this one, always first.

The easy way: in-game

  1. Open the mod browser in-game.
  2. Find the mod, check its last-updated date and side (client/server).
  3. Install — one click, files land where they belong.
  4. Enable it for the world you want, ideally a test world first.

Manual install — client

  1. Find the game's mods folder. The browser installs into it; existing installed mods show you exactly where it is on your system.
  2. Drop the mod's folder in. Mods are folders, not loose files — if what you downloaded is a zip, extract it and place the mod folder itself into the mods directory.
  3. Enable it for your world and launch.
One folder too deepThe classic manual-install failure: the mod folder ends up nested inside another folder (mods/MyMod/MyMod/...). The game can't see it, and the fix is moving it up one level.

Manual install — server

Server mods go on the server, in its own mods folder next to the server jar:

  1. Stop the server. Installing into a running server is asking for half-loaded mods.
  2. Place the mod folder in the server's mods directory.
  3. Check the config if the mod has one.
  4. Start the server and read the boot console — mods that load print evidence; mods that fail print the reason.

If players then can't connect, the most likely cause is a mod version mismatch between server and clients — see the failed to connect checklist.

When a mod won't load

  1. Wrong side. A client mod installed on the server (or vice versa) never loads. Check first; it's the most common cause.
  2. Nested folder from manual installation — the warning box above.
  3. Version mismatch — mod built for a different game build.
  4. A conflict with another mod. The isolation procedure for finding which two mods are fighting is on the mod browser page.
  5. Read the error — the game and server consoles log the actual reason. It's usually more specific than "failed".

Removing mods without ruining worlds

The asymmetry worth knowing before your first uninstall: installing is reversible, uninstalling from a world that used the mod is not. The sequence:

  1. Back up the world. Same rule as installing — every mod change earns a backup.
  2. Disable before deleting when unsure. Disabling stops the mod loading but keeps it one click from returning.
  3. Remove the mod's content from the world first, if you can — items from chests, blocks from builds. Worlds generally keep running without the mod; they don't keep its content.
  4. Then delete via the browser, or remove the folder manually if it was a manual install.
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